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LATEST


The First Issue of QUEST Magazine Is Out Now!
The latest issue of QUEST Magazine  is here — packed with interviews, insights, and stories from across the indie scene. Whether you’re a...
Quest Team
Oct 8


Top 5 Ways to Fund & Build Your Indie Game
Funding your indie game doesn’t have to be a slog. The smartest devs today mix multiple streams to stay afloat, own their IP, and build community. Here are five of the most effective paths, with real data, tips, and caution flags.
Quest Team
Oct 8


Top 5 New Indie Games of June 2025
Each month, we spotlight five standout indie games you won’t want to miss. From hidden gems to breakout hits, these fresh releases showcase the best of the indie scene. Here’s a quick look at this month’s top picks!
Quest Team
Jul 7


How to Pitch Your Indie Game (And Actually Get Noticed)
If your dream game is sitting in your head — or maybe half-finished in Unity — it won’t go far unless someone sees it, gets it, and believes in it. That’s what a pitch is all about: making someone believe.
Quest Team
Jul 4


Steam Next Fest June 2025 Recap: What Indie Devs Should Know
Discover the top-performing demos, genre trends, and key takeaways for indie developers from Steam Next Fest June 2025. Learn what worked—and why.
Quest Team
Jun 24


Top 5 New Indie Games of May 2025
Each month, we spotlight five standout indie games you won’t want to miss. From hidden gems to breakout hits, these fresh releases showcase the best of the indie scene. Here’s a quick look at this month’s top picks!
Quest Team
Jun 11


The Ultimate Game Dev Toolbox (That You’ll Definitely Bookmark and Use... Probably)
So you’ve decided to make a game. Welcome to the Beautiful Chaos.
Somewhere between naming your game and realizing your placeholder art is the final art, you’ll start collecting tools. Not real tools (unless your prototype is made of MDF), but digital ones; glorious, browser-tab-multiplying, resource-hogging tools.
Quest Team
Jun 5


Making Games on Your Own Terms: A Q&A with Steven Lefcourt (Gunlocked)
In this candid Q&A, solo developer FromLefcourt shares a behind-the-scenes look at his journey as a full-time indie game developer, having released three games in as many years on Steam. With a deeply personal approach to art, genre experimentation, and a mindset rooted in persistence, he opens up about funding his projects through freelance work, tackling Kickstarter for the first time, and adapting game designs based on player feedback.
Quest Team
May 26

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