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GAME DEVELOPMENT


Top 5 Ways to Fund & Build Your Indie Game
Funding your indie game doesn’t have to be a slog. The smartest devs today mix multiple streams to stay afloat, own their IP, and build community. Here are five of the most effective paths, with real data, tips, and caution flags.

Quest Team
Oct 8


How to Pitch Your Indie Game (And Actually Get Noticed)
If your dream game is sitting in your head — or maybe half-finished in Unity — it won’t go far unless someone sees it, gets it, and believes in it. That’s what a pitch is all about: making someone believe.

Quest Team
Jul 4


The Ultimate Game Dev Toolbox (That You’ll Definitely Bookmark and Use... Probably)
So you’ve decided to make a game. Welcome to the Beautiful Chaos.
Somewhere between naming your game and realizing your placeholder art is the final art, you’ll start collecting tools. Not real tools (unless your prototype is made of MDF), but digital ones; glorious, browser-tab-multiplying, resource-hogging tools.

Quest Team
Jun 5


Making Games on Your Own Terms: A Q&A with Steven Lefcourt (Gunlocked)
In this candid Q&A, solo developer FromLefcourt shares a behind-the-scenes look at his journey as a full-time indie game developer, having released three games in as many years on Steam. With a deeply personal approach to art, genre experimentation, and a mindset rooted in persistence, he opens up about funding his projects through freelance work, tackling Kickstarter for the first time, and adapting game designs based on player feedback.

Quest Team
May 26


Get into Programming - Q&A with Luke Day (Client Engineer at Hutch Games)
In this Q&A, we spoke with Luke Day, Client Engineer at Hutch Games, about his journey into the games industry, his experiences working on franchises like Hungry Shark and Matchcreek Motors, and the realities of day-to-day life as a mobile game programmer. Whether you’re a student aiming for your first role or a hobbyist looking to go pro, Luke offers grounded advice on standing out, staying sharp, and growing your career in game development.

Quest Team
May 10


Unlock the Secrets of Great Level Design with This Essential Free Resource
Level design is one of the most crucial elements of any video game. Whether you're crafting sprawling open worlds, intricate puzzles, or...

Quest Team
Mar 5


Q&A with Shunsuke Miyaki - Director of PICO PARK 2
This Q&A with the Director of PICO PARK 2 provides great insights for indie game developers and gamers alike.

Quest Team
Feb 25


F2P Mobile Game Design - Q&A with Chris Williams (Game Designer at Midoki)
Chris Williams - Game Designer at Midoki Mobile game design is a constantly evolving field that requires a deep understanding of player...

Quest Team
Feb 21

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