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GAME DEVELOPMENT


Emerging Indie Game Design Trends: What’s Rising, Why It Matters, and Where the Gaps Are
Over the last year, the indie game space has shifted in some noticeable ways. Certain genres have surged, others have reshaped themselves, and a few hybrid forms are starting to feel like the next places real innovation might come from. What ties these trends together isn’t just mechanics, it’s how players want to experience games now: socially, emotionally, and in short, satisfying play loops.
Quest Team
Nov 7


Top 5 Ways to Fund & Build Your Indie Game
Funding your indie game doesn’t have to be a slog. The smartest devs today mix multiple streams to stay afloat, own their IP, and build community. Here are five of the most effective paths, with real data, tips, and caution flags.
Quest Team
Oct 8


How to Pitch Your Indie Game (And Actually Get Noticed)
If your dream game is sitting in your head — or maybe half-finished in Unity — it won’t go far unless someone sees it, gets it, and believes in it. That’s what a pitch is all about: making someone believe.
Quest Team
Jul 4


The Ultimate Game Dev Toolbox (That You’ll Definitely Bookmark and Use... Probably)
So you’ve decided to make a game. Welcome to the Beautiful Chaos.
Somewhere between naming your game and realizing your placeholder art is the final art, you’ll start collecting tools. Not real tools (unless your prototype is made of MDF), but digital ones; glorious, browser-tab-multiplying, resource-hogging tools.
Quest Team
Jun 5


Making Games on Your Own Terms: A Q&A with Steven Lefcourt (Gunlocked)
In this candid Q&A, solo developer FromLefcourt shares a behind-the-scenes look at his journey as a full-time indie game developer, having released three games in as many years on Steam. With a deeply personal approach to art, genre experimentation, and a mindset rooted in persistence, he opens up about funding his projects through freelance work, tackling Kickstarter for the first time, and adapting game designs based on player feedback.
Quest Team
May 26

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