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Q&A


Making Games on Your Own Terms: A Q&A with Steven Lefcourt (Gunlocked)
In this candid Q&A, solo developer FromLefcourt shares a behind-the-scenes look at his journey as a full-time indie game developer, having released three games in as many years on Steam. With a deeply personal approach to art, genre experimentation, and a mindset rooted in persistence, he opens up about funding his projects through freelance work, tackling Kickstarter for the first time, and adapting game designs based on player feedback.

Quest Team
May 26


Get into Programming - Q&A with Luke Day (Client Engineer at Hutch Games)
In this Q&A, we spoke with Luke Day, Client Engineer at Hutch Games, about his journey into the games industry, his experiences working on franchises like Hungry Shark and Matchcreek Motors, and the realities of day-to-day life as a mobile game programmer. Whether you’re a student aiming for your first role or a hobbyist looking to go pro, Luke offers grounded advice on standing out, staying sharp, and growing your career in game development.

Quest Team
May 10


Q&A with Shunsuke Miyaki - Director of PICO PARK 2
This Q&A with the Director of PICO PARK 2 provides great insights for indie game developers and gamers alike.

Quest Team
Feb 25


F2P Mobile Game Design - Q&A with Chris Williams (Game Designer at Midoki)
Chris Williams - Game Designer at Midoki Mobile game design is a constantly evolving field that requires a deep understanding of player...

Quest Team
Feb 21

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