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GAME DESIGN


Heavy, Loud, and Purposeful: A Look at Space Marine 2
This game is a bit old now, but I’m trying to get into the habit of writing about whatever I’m playing at the time. After finishing Space Marine 2, I had a few thoughts I wanted to get down. Bear in mind, in this review, I'm talking exclusively about the campaign mode, I have not played any of the extra modes...yet. So let's get into it.

Josh Hardy
Dec 21, 2025


Emerging Indie Game Design Trends: What’s Rising, Why It Matters, and Where the Gaps Are
Over the last year, the indie game space has shifted in some noticeable ways. Certain genres have surged, others have reshaped themselves, and a few hybrid forms are starting to feel like the next places real innovation might come from. What ties these trends together isn’t just mechanics, it’s how players want to experience games now: socially, emotionally, and in short, satisfying play loops.

Quest Team
Nov 7, 2025


Unlock the Secrets of Great Level Design with This Essential Free Resource
Level design is one of the most crucial elements of any video game. Whether you're crafting sprawling open worlds, intricate puzzles, or...

Quest Team
Mar 5, 2025


Q&A with Shunsuke Miyaki - Director of PICO PARK 2
This Q&A with the Director of PICO PARK 2 provides great insights for indie game developers and gamers alike.

Quest Team
Feb 25, 2025


F2P Mobile Game Design - Q&A with Chris Williams (Game Designer at Midoki)
Chris Williams - Game Designer at Midoki Mobile game design is a constantly evolving field that requires a deep understanding of player...

Quest Team
Feb 21, 2025


What is Game Design?
Game design is the art of crafting worlds, gameplay, and stories that captivate players and make them forget about their problems. If...

Quest Team
Jan 24, 2025

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