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The First Issue of QUEST Magazine Is Out Now!

The latest issue of QUEST Magazine is here — packed with interviews, insights, and stories from across the indie scene. Whether you’re a developer, student, or just love hearing how great games get made, this one’s for you.


QUEST Magazines First Issue!
QUEST Magazines First Issue!

This issue features:

  • Keepsake Games, creators of Jump Space, on how their team formed and found their footing.

  • Chris Williams, Game Designer at Midoki, talks about breaking into game design and building a career in the industry.

  • Luke Day, Programmer at Hutch Games, shares advice for anyone starting out in coding for games.

  • Bit Loom Studios, the team behind PHOGS!, talking about their journey from uni friends to indie success.

  • Shunsuke Miyaki, Director of Pico Park 2, on the challenges of making a sequel and his design process.

  • James Brady, Lead Environment Artist at Parallel, sharing his career story and tips for aspiring game artists.

  • Plus: the latest industry news, stats, events, and marketing tips based on Chris Zukowski’s work — along with this issue’s design challenge.


It’s a fun, practical read made for anyone building (or dreaming of building) games.


Thankyou to all the contributors that helped make this a reality!


👉 Read the latest issue here → https://www.questgamedev.com/category/magazines

 
 
 

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