The First Issue of QUEST Magazine Is Out Now!
- Quest Team
- Oct 8
- 1 min read
The latest issue of QUEST Magazine is here — packed with interviews, insights, and stories from across the indie scene. Whether you’re a developer, student, or just love hearing how great games get made, this one’s for you.

This issue features:
Keepsake Games, creators of Jump Space, on how their team formed and found their footing.
Chris Williams, Game Designer at Midoki, talks about breaking into game design and building a career in the industry.
Luke Day, Programmer at Hutch Games, shares advice for anyone starting out in coding for games.
Bit Loom Studios, the team behind PHOGS!, talking about their journey from uni friends to indie success.
Shunsuke Miyaki, Director of Pico Park 2, on the challenges of making a sequel and his design process.
James Brady, Lead Environment Artist at Parallel, sharing his career story and tips for aspiring game artists.
Plus: the latest industry news, stats, events, and marketing tips based on Chris Zukowski’s work — along with this issue’s design challenge.
It’s a fun, practical read made for anyone building (or dreaming of building) games.
Thankyou to all the contributors that helped make this a reality!
👉 Read the latest issue here → https://www.questgamedev.com/category/magazines
Comments